SALUTE
Just to inform you, normally on a campaign (we are currently running 2 campaigns plus this new one would be 3 per week) we have the following command setup;
CINC - Commander in chief - this guy is responsable for giving out the orders to his commanders (below) in addition he also does the Factory supply and production type.
Ground commander - plans the ground troops movements on the mission planner so he can achieve the targets that the CINC has set out for him.
Admiral Navy commander - plans the ships movements on the mission planner so he can achieve the targets that the CINC has set out for him.
Fighter commander - plans the fighter a/c movements on the mission planner so he can achieve the targets that the CINC has set out for him.
Ground attack commander - plans the Ground attack a/c movements on the mission planner so he can achieve the targets that the CINC has set out for him.
Bomber commander - plans the Bomber a/c movements on the mission planner so he can achieve the targets that the CINC has set out for him.
Now, being your first campaign, I would advise the following setup, 3 commanders only:
Imperial Japanese CINC - Commander in chief - this guy is responsable for giving out the orders to his commanders (below) in addition he also does the Factory supply and production type.
Imperial Ground/Admiral Navy commander - plans the ground/ships troops movements on the mission planner so he can achieve the targets that the CINC has set out for him.
Imperial Air force commander - plans the fighter/Ground attack/Bomber a/c movements on the mission planner so he can achieve the targets that the CINC has set out for him.
This will involve, leadership, teamwork, planning, training which I will initially give until you get to understand the mission (normally 1 or 2 missions is enough because it's easy) & most off all fun.
Fun because it's very realistic, the war is won on the ground, like in real life. The aircraft are here to protect your assets, ie factories, airfields , navy & support the advance of your ground troops. Whatever happens on 1 mission, will affect the other, if a bridge is blown up, it will be down all the campaign unless you send engineers troops to repair the bridge, then after 1 full mission of repair, the bridge is fixed & the troops can advance again.
I need Volunteer Commanders to train, so post your name & time, tommorow sunday we can do a bit in the afternoon, at least 1 of you must speak a bit of english, (I also speak fluent Spanish if that helps) but i warn you, my japanese is rubbish........
So post timings, we can do my teamspeak or yours, email details to:
derekmacias69@yahoo.co.uk