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 Battle of Zoum - rule set

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Messages : 49
Date d'inscription : 28/07/2009

MessageSujet: Battle of Zoum - rule set   Mar 11 Aoû - 10:11

SALUTE

Battle of Zoum

AVG (China) v JAPAN (V1.3)

CAMPAIGN 409b HSFX3.21

This is not a historically accurate campaign, as this exact events never occurred! Aircraft represent those of the ‘era’, we have done what we can with available A/C. It is geared to be a challenging, fun and manageable campaign. Some ‘positive’ imagination is needed from all participants!

There are clear objective’s in mind – Capture your opponents HQ,s/Control points. The aircraft, vehicles & ships have been selected taking into account their similarities & playability and have been adapted for this scenario.

MAP : KUBAN

1) This campaign will be 'objective orientated.'
2) To win you must capture & control the enemies HQ’s.
3) RED – JAPAN – Default Skins markings ‘ON’
4) BLUE - AVG/China – Default Skins & markings ‘ON’
5) Campaign will run for 8-10 'flyable missions' . He who has captured more objectives wins.
6) A draw is possible.
7) IMPORTANT- A Red or Blue victory would be as follows:

Upon capturing 2 enemy H/Q’s - control points, you automatically win. If this has not materialized, he who has captured most H/Q’s - control points by the end of the campaign, wins. Control icons will be placed over the HQ’s. Control icons will change colour when captured.This is an automatic feature of the SEOW system.

He who owns the H/Q - control point also owns the supply point in that area. If no supply point is availiable at a certain control point, none will be created, you will have to supply via air or sea.

Territorial Control:

Required Size of Controlling Force:

1 Platoons of Any Kind,OR
1 Platoon Engineers/special troops,OR
1 Platoon Medium or Heavy Tanks or SPGs,OR
1 Armoured Cars or Light Tanks,OR
1 Artillery Pieces or Flak Guns

*In case of a dispute, the admin always has the last say on this & any other matters.

Days & times

Campaign Start date : 05/9/09.

Saturday at 21:00 Hrs CET

Connection via direct ip at .....21:00 CET

I.P 193.138.215.48:21000

Launch mission ..........21:30 CET

ARMOUR & TROOPS

P=Individual Price Cost W= transport weight

CHINESE ARMY

ARMOUR – BT-7( 5x4 )……………………….. P-15 W-6
ENGINEERS – Zis Mk 5 Truk ( 5 )…………… ..P-10 W-5
TROOPS – TATRA OA30 ( 8 )…………………. P-8 W-5
AA – 7.62 mm Flak( 8 )………………… ………..P-5 W-2
AAA – 88MM Flak18 ( 8 ) ..…………….………….….…P-10 W-4
Total = 524

*YOU MAY ONLY BUILD ABOVE VEHICLES-EVEN IF OTHERS SHOW ON YOUR FACTORY LIST.

IMPERIAL JAPANESE ARMY

H/ARMOUR - Type 97 CHI-HA Shinhoto 47mm ( 5x4 )…..P-20 W-10
L/ARMOUR – Type 95 HA GO RADIO 37mm ( 5x4 )…… P-15 W-6
ENGINEERS – TYPE 94 Truk ( 8 )……..…………………. P-10 W-5
TROOPS – BA6 & FAIM ( 8 & 8 )………….…………….. P-5 W-5
AA – 7.62 MM Flak ( 15)………………………………….P-5 W-2
AAA – 85MM Flak( 15 ) ………………………….. P-10 W-4

Total = 1135

*YOU MAY ONLY BUILD ABOVE VEHICLES-EVEN IF OTHERS SHOW ON YOUR FACTORY LIST.

At least 1 unit of tanks (4 tanks) must commence the campaign inside or 1 square surrounding around your HQ’s. These are your rear units. Once they have been placed in this positions you are free to move them wherever you want.

2) The rest must commence the campaign any where on the map, up to 1 square (10km) from the front line.

3) Re-supplied Tanks can start as units of 4 or single vehicles.

GROUND MOVEMENT

Normal Mode - follow roads and bridges to final off-road destination.

ENGINEERS

Engineer units are in the form of 1 single vehicle, WITHOUT weapons they cannot defend themselves nor give there positions away, ideal for covert operations. Can also do reccon & demolish airbases & factories.

Bridges are important as we will be using the NORMAL ROAD feature on SEOW. This simply means that vehicles will automatically be forced to travel on roads & bridges. Mission planers must plan on roads & crossings over bridges.

BRIDGE REPAIR

At least 1 Combat Engineer vehicle is needed to repair a damaged bridge. The bridge will always be repaired in 1hrs, no matter how many vehicles you have.
*1 hr = 1 mission

FACTORIES & SUPPLIES

This will be done using the factory features in SEOW.

JAPAN – Factories……. 10
CHINA – Factories…….. 5

The factory production will be:

Japan - 45 points each Factory= total 450 per mission
China - 48 points each Factory= total 240 per mission


This means a lot of production to keep the resupply going.
Japan has double amount Factories & nearly Double the pruduction rate per mission.
Destroyed factories will auto repair in 2 hours (2 missions)
You may NOT build Captured/enemy Aircraft (but you may fly them if captured!).


SUPPLY IMPORTANT POINTS:

1-You cannot create more than 12 elements of one thing during the same turn.
2 -You can produce everything Except – ships
3 – Commanders, BE WARNED that if you run out of any single object, vehicle, tank, or a/c, SEOW may not allow you to build it any more. It is your responsabilty as commander, to ensure that this does not happen to your side, by having always at least 1 of this objects in game.

AIRCRAFT
P=Individual Price Cost

AVG/CHINA- BLUE

Hawk 81 A2 1941 = 20…………….………. P20

P40C = 10 …………………………………..P25

SB2M100A = 10………….…. ……………P30
SB2M103 = 10………….………………... P35
C-47= 4 ………………………………..… P20

Total = 1330pts

IMPERIAL JAPANESE A/F - RED

A6M2 (Max 3 flyable a/c per mission only)= 6 ……………… P35
Ki-43-1B = 10 ……………………………… P20
KI27 OTSU = 10 ………………………… …P15


D3A1 = 10 …………………………..P25
Ki-21 II = 10 ……………………………....P40
L2D = 4 ……………………....…………P20

Total = 1290pts


*YOU MUST ONLY BUILD FROM ABOVE LIST-EVEN IF OTHERS SHOW ON YOUR FACTORY LIST.


*YOU MAY FLY BUT NOT BUILD CAPTURED AIRCRAFT-EVEN IF THEY SHOW ON YOUR FACTORY LIST.

LOADOUT & SPECIAL RESTRICTIONS

NO Loadouts on supply aircraft-ONLY DEFAULT LOADOUT
NO Rockets allowed during campaign.
NO Drop Tanks allowed during campaign.
NO Torpedoes allowed during campaign.
NO Parachutes
NO Paradrops
NO V1 Launching (just in case

Max ‘Bomb Weight’ allowed – NO restriction.

TRANSPORT

The Dakotas on both sides are to be used as a transport/reccon.

You must load Troops from airfields. You must have a vehicle within 6km from an airfield that has transports.

TRANSPORT & WEIGHT

1) A/C can Transport a max weight of = 10
2) Trains can Transport a max weight of = 48
3) Ships can Transport a max weight of = 60


2) All units which are transportable have been assigned a W= transport weight.

SKINS

Default- DEFAULT SKINS will be ON with MARKINGS ON so as to avoid any possible confusion.

ROYAL NAVY

USS WARD x 1
SHUKA Class (sub) x 1
TRAWLER x 2
Tramp Steamer (Armed) x 2


IMPERIAL JAPANESE NAVY

IJN P102 DD x 2
TYPE IIB Klasse U-BOAT x 1
MO4 CLASS MTB x 2
Armed Tanker x 2

ALL SHIPS are to remain 5km AWAY from land. Any ship found less than 5 km from land ill be moved by admin.

Cargo ships may approach shore to unload/disembark troops.

Transport ships can Transport a max weight of = 60

CARGO SHIPS

Ships are loaded and unloaded to and from points that are within one "control radius" of the ship, 5 km. You may unload within 5km of land or nearer.

You may NOT unload/disembark troops further than 5 km from land. Once unloaded this troops must make their way ‘Directly to Land’ using the shortest possible route & 'Not travel at leasure on sea' or ‘Coasting’.

Transports will have the same cargo capacity, speed & load.

Air Supply points - Airstart for new aircraft.

Ground supply Points – Around your factory areas, Deploy your new troops here.

IMPORTANT

1)SHIPS (rate of fire set to FMB 15) Medium to low, in order to save the server from crashing.

2) Ships must start campaign 30 km radius from land & 30 km from frontline.

3) Parked aircraft rate on A/F = 50% - this means that 50% of all aircraft in map will be visibly parked on a/f.

5 ) Duration of mission – 90min- max, any pilots not landed by then will be given 5 min to do so or admin will penalize/destroy this aircraft. This is will only be done in case of abuse.

6) All aircraft must take off & land in map.

7) SEOW will have a frontline to allow pilot capture.

MISSIONS & MOVEMENT

Air – 20 missions may be planned per turn, this includes resupply & combat missions.

Resupply a/c are not allowed ‘loadouts’, only default.

Ground – 16 missions may be planned per turn, Engineers, Tanks, Artillery & H/Trucks

Sea – 5 missions may be planned per turn.

PLANNING

Planning must be finalized by 1800hrs CET on SATURDAYS


RECCON setting = 10%

Default range 6km for everything.

CLOCK ADVANCES

The 5th mission will be a ‘Night mission’ & the clock advanced accordingly. We will then go back to ‘Daylight missions’ until the end of campaign.

TRAINS

Will be used in this campaign for transport purposes.

RED- Green Cargo Train AA - cost 60 pts - Load capacity 48
BLUE - Black Cargo Train AA - cost 60pts - Load capacity 48

BAILING OUT/STAYING IN GAME

If you have to bail out, you MUST stay on the server until your pilot reaches the ground, runs for safety and disappears. You must then disconnect immediately. If you are killed you must also disconnect immediately. This will ensure that the individual pilot records are registered as correctly as possible.

Crash landing

If you crash your plane while landing, in friendly or enemy territory or flip it over in your own airbase, you MUST bail out. This will ensure that the aircraft & pilot records are registered as correctly as possible.'


NTRK

NO ONE IS ALLOWED TO NTRK ANY OFF THE MISSIONS, THIS PRODUCES GREAT AMOUNTS OF LAGG & PROVIDES A GREAT SOURCE OF INFORMATION TO ANY SIDE. ADMIN IS THE ONLY ONE ALLOWED TO NTRK, IF IT IS NEEDED.

On the last mission, Admin will place static cameras on different locations so as to get good action footage of the last mission, as a memoir of this campaign.

MLR

No mission log reading tool allowed, this is considered cheating!

SERVER SEAT

This will be an AI aircraft.

PARAMETER SETTINGS

Will all participants set their network parameter in IL2 to ISDN. When entering game via HL the server will override this BUT if someone has to enter by direct IP connect this stops them hogging the line.

Server will be set to old clouds and 3D gunners off.

We are running big co-ops with big maps, lots of objects and near 32 players online. We are using settings to help players that do not have the latest fastest systems participate. Please do not join if you have a Commodore 64 with a ZX81 Graphics card and a 56k dial-up. Without at least 1 Gb of RAM it will be unplayable and will lagg everyone else.

PUNCTUALITY & RESTARTS

We will be running with near to 32 players. Lineing them up takes about 30 minutes. Everyone is responsible for punctuality. Some pilots have time constraints - waiting 5 minutes more for that last player may mean you lose one or two other players who have been waiting for a half hour.

There is ‘NO RESTART POLICY’. We restart only in the case of a catastrophic technical problem knocking out multiple players. Again past experience is that you restart for one or two players and lose three or four.

Server & mission crashes

AFTER 15min, if mission collapses/crashes, mission will be rendered as valid & accepted by both parties, whatever the end result. We do not refly missions, as there is obviously something wrong with it so we must move on.

BUGS & GLITCHES

Both SEOW and IL2 have limitations and errors - particularly in the statistics. Yes we know that sometimes tanks swim rivers, damaged ships reappear brand new the next mission, Heinkel 111’s spin like berserk on certain airfields, it says that I was captured but I bailed over my base, I shot down 15 x 109s but it says that I only killed 14....

The Administrator can not correct many things and we cannot have the administrator changing stuff in the database, which is already not very stable.

We will start a thread in the challenge section where each side can post up its 'not fair' or 'bug' issues. This allows everyone to track errors and at the end of the campaign we can adjust personal and squad results.

If there is a real complaint please request a TS meeting to discuss with administrator and senior officer quietly. Everyone avoid "cheating" discussions on forums they become flame festivals.

Above all the objective is fun open game play with GOOD HUMOUR.

We must avoid making up lots of complex rules. For example there is no rule against chute shooting but many people would not choose to fly with people that do that kind of stuff, so basically, don’t!

FINALLY and most importantly, lets all use common sense. No cheating will be attempted by any side, things like moving troops outside, or off the map or around the edges will not be accepted. If an issue arises please make a post in our forum so it can be clarified and both parties are satisfied, remember ADMIN always has the last say! Lets have fun.

😉


Dernière édition par =69.GIAP=REDVO le Dim 30 Aoû - 21:33, édité 2 fois
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Messages : 49
Date d'inscription : 28/07/2009

MessageSujet: Re: Battle of Zoum - rule set   Mar 11 Aoû - 10:22

SALUTE

Above you have the main rules for the campaign.

This is a free translator, feel free to translate & ask any questions:

http://uk.babelfish.yahoo.com/translate_txt

If you are not happy about anything in the campaign, please say so, we want you to have fun.

You should have acces to the map & planning tool - Tomio has the passwords.

Campaign will start on 22/8/09 unless you wish to change, this is due to the fact that myself & admins are away on the 15th so we have had to delay campaign by 1week. This will also give you more time to learn the planning.

Feel free to plan missions, you cannot break anything, build, delete & experiment with anything. Ask questions & post times for tutorials at your convinience.


Any problems let me now.

flower
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Messages : 422
Date d'inscription : 24/03/2009
Localisation : Akeno

MessageSujet: Re: Battle of Zoum - rule set   Mer 12 Aoû - 11:17

Hi Redvo !
May be it would be better to wait for the first saturday of september because some of us are on holidays and i'm not sure that saturday is the better day for flyin' ...
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Date d'inscription : 28/07/2009

MessageSujet: Re: Battle of Zoum - rule set   Mer 12 Aoû - 11:40

SALUTE

Thank you for your reply *{64s}Takeshi_I

Indeed the Emperor is generous with your pilots, in russia our holidays consist of 2 weeks in Stalingrad 1 x rifle & bring your own bullets

I would like to ask you a few questions:

1. Do you have access to the SEOW mission planner?

2. Do you understand the campaign rules i posted above? I understand its a lot of information but its easy really, please ask any questions.

3. Is your squadron happy with the campaign set up, plane set, map?

4. If you are unhappy about anything, please suggest your recomendations.

5. Can you EMAIL me your T/S details so i can arrange to meet your pilots & practice planning as from next week.




geek
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Date d'inscription : 28/07/2009

MessageSujet: Re: Battle of Zoum - rule set   Mer 12 Aoû - 15:41

Hi,

I have changed the Campaign start date to 5/9/09.

this can be brought forward at your request, if you want to start earlier or change the day from Saturday to another, it is no problem.

We cannot fly wednsday, friday or sunday as we have campaigns on those days.

My email-

derekmacias69@yahoo.co.uk

send me your T/S details when you can and we can discuss any questions you might have.

May the Emperor send you many Geishas

flower

cheers cheers cheers
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Date d'inscription : 14/04/2009
Age : 46
Localisation : clermont ferrand

MessageSujet: Re: Battle of Zoum - rule set   Mer 12 Aoû - 20:46

Thx for all redvo, i'm sure this campain will be great !
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Date d'inscription : 24/03/2009
Localisation : Akeno

MessageSujet: Re: Battle of Zoum - rule set   Mer 19 Aoû - 13:15

That' s OK for Saturday, Redvo !
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Date d'inscription : 28/07/2009

MessageSujet: Re: Battle of Zoum - rule set   Sam 22 Aoû - 23:29

SALUTE

Hi honourable enemies Suspect Suspect

I still have not received your teamspeak details so i can communicate with you?

I also need 1 volunteer to start training on planning this missions.

Who's going to be first??
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Date d'inscription : 28/07/2009

MessageSujet: Re: Battle of Zoum - rule set   Dim 23 Aoû - 12:06

SALUTE

T/S received, thank you, will test in a while cyclops

Now i need a volunteer, if possible for today sunday, teach you the basics of planning so you can teach the others Like a Star @ heaven

so, please post a time so we can meet on t/s.
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Date d'inscription : 24/03/2009
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MessageSujet: Re: Battle of Zoum - rule set   Dim 23 Aoû - 14:36

Kenji, Otsu et moi avons eu Redvo en vocal sur TS, enfin surtout moi car ces deux fourbes m'ont laissé me démerder in english...c'était pas fameux mais on a réussi à se comprendre, enfin je crois !
Redvo nous propose une "friendly coop" ce soir v.2100cet, ie 22h chez nous.
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MessageSujet: Re: Battle of Zoum - rule set   Dim 23 Aoû - 16:42


22h00 !

muhahahaaaa

impossible, trop tard ( je me leve à 06h00, j'ai besoin d'un minimum de repos quand même!^^)

Amusez vous !
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Date d'inscription : 28/07/2009

MessageSujet: Re: Battle of Zoum - rule set   Dim 23 Aoû - 18:47

SALUTE

Coop against 64 Sentai tonight 2100cet lineup, as normal

HSFX 3.21

Mission, Coop attack on Tanga harbour

Usa carrier & gttk, Jap's defend & hunt subs

If they have few pilot we might have to mix & match

will keep you updated

ip - 193.138.215.48:21000

all welcome 😉
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Date d'inscription : 28/07/2009

MessageSujet: Re: Battle of Zoum - rule set   Lun 24 Aoû - 21:05

SALUTE

Hi, thank you for participating on sundays coop, hope you had fun cheers

Now, i must find Tomio & Shabata for seow training......the Emperor needs you affraid

I think will have good seow campaigns Very Happy
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Date d'inscription : 24/03/2009
Localisation : Akeno

MessageSujet: Re: Battle of Zoum - rule set   Mar 25 Aoû - 2:28

When you don't find Tomio or Shibata, have a look at your 6 Twisted Evil

Thx for all !

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Date d'inscription : 25/03/2009
Localisation : Meudon 92 / Rangoon

MessageSujet: Re: Battle of Zoum - rule set   Mar 25 Aoû - 19:49

Shibata il faut qu'on soit ensemble mm si tu comprends moyen l'anglais pour ce que redvo a nous raconter

je lui propose jeudi tu es ok?
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Date d'inscription : 24/03/2009
Age : 98
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MessageSujet: Re: Battle of Zoum - rule set   Mer 26 Aoû - 2:14

Non suis pas sûr d'etre la, il faut que je finisse le travaux de l'aparte de ma geisha avant qu'on parte à Lyon tongue
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Date d'inscription : 28/07/2009

MessageSujet: Re: Battle of Zoum - rule set   Mer 26 Aoû - 18:35

SALUTE

64 Sentai, battle starts in 2 Saturdays, we have very little time.

We have to sort out the planning of your missions so that the campaign can materialize so, a telegram just came in:

Tomio, the Emperor is very pleased with your services and you are now commander in chief of the Nippon army , navy and airforce. We must meet as soon as possible & i can show you the basics. You may then train some more brave volunteers to assist you in this.

Lets meet tommorow thursday, please post a time, i can be online from 1700 hrs CET.

May the geishas be plentifull for everyone, specially Tomio!

SALUT

64 Sentai, bataille commence dans samedi 2, nous ont le temps très petit. Nous devons trier la planification de vos missions de sorte que la campagne puisse matérialiser ainsi, un télégramme sommes juste venus dans :

Tomio, l'empereur est très heureux avec vos services et vous êtes maintenant commandant - dedans - chef de l'armée, de la marine et de l'armée de l'air du Nippon. Nous devons rencontrer aussitôt que possible le & ; je peux te montrer les fondations. Vous pouvez alors former encore plus de volontaires courageux pour vous aider en cela. Laisse le rassemblement demain jeudi, signale svp un moment, je peut être en ligne de 1700 heures de CET.

Mai les geishas soient plentifull pour chacun, particulièrement Tomio !



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Date d'inscription : 28/07/2009

MessageSujet: Re: Battle of Zoum - rule set   Jeu 27 Aoû - 12:09

SALUTE

Tomio, I need a time for tonight's meeting please affraid
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Date d'inscription : 24/03/2009
Localisation : Akeno

MessageSujet: Re: Battle of Zoum - rule set   Jeu 27 Aoû - 12:51

Et dire que je croyais que Tomio était un gentil garçon bien élevé...En fait c'est un ours sauvage !! No


Tomio-Redvo-Shibata


Mais à quelle heure !?
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Date d'inscription : 25/03/2009
Localisation : Meudon 92 / Rangoon

MessageSujet: Re: Battle of Zoum - rule set   Jeu 27 Aoû - 17:27

yes come on our TS around 2130 (our hour) i am never sure which one is yours lol
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Date d'inscription : 28/07/2009

MessageSujet: Re: Battle of Zoum - rule set   Jeu 27 Aoû - 19:49

Citation :
yes come on our TS around 2130 (our hour) i am never sure which one is yours lol


ok, thats 2130 CET, if your in france we are on the same time zone.

bring, pen & paper lol!
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Date d'inscription : 28/07/2009

MessageSujet: Re: Battle of Zoum - rule set   Ven 28 Aoû - 12:37

SALUTE

I would like to congratulate Tomio for his patience & learning skill Like a Star @ heaven


We had a 3 hour meeting on seow & covered 80% of seow.

We will meet again on saturday at 2130 cet & finalise, however feel free to prepare as many questions as you might have.

thanks for your patience.

To the rest of you I can only say, make sure you upgrade to HSFX 3.21, this will be the most realistic & fun event that you can have with your clothes on.

lol!

SALUT Je voudrais féliciter Tomio pour son & de la patience ; étude de la compétence. Nous avons eu une réunion de 3 heures sur le & de seow ; 80% couvert de seow. Nous nous réunirons encore samedi au & de 2130 CET ; menez à bonne fin, toutefois sentez-vous libre pour préparer autant de questions comme vous pourriez avoir. merci pour votre patience. Au reste de vous que je peux seulement dire, assurez-vous vous mise à niveau à HSFX 3.21, ceci sera le & le plus réaliste ; événement d'amusement sur lequel vous pouvez avoir avec vos vêtements.
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Date d'inscription : 25/03/2009
Localisation : Meudon 92 / Rangoon

MessageSujet: Re: Battle of Zoum - rule set   Ven 28 Aoû - 17:42

oui l'idéal c'est que tout le monde soit là ce soir un peu avant la coop (ou alors après), il faut que je vous explique ce que j'ai retenu hier

finalement cela pourrait bien être plus passionnant que je l'eus cru de gérer les attaques

on va lui faire une blitzkrieg comme il n'en a jamais vu, seul hic, il faut des bombardiers sinon on pête pas grand chose
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Date d'inscription : 24/03/2009
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MessageSujet: Re: Battle of Zoum - rule set   Ven 28 Aoû - 17:46

cheers bonne nouvelle !
Plutôt après...Et puis ça fait longtemps qu'on s'est pas fait un dog 64s; pourquoi pas après-après ?
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Date d'inscription : 28/07/2009

MessageSujet: Re: Battle of Zoum - rule set   Mer 2 Sep - 11:48

SALUTE

Gentlemen, we fly this Saturday 5/09/09. I will go over a few things with you so you can enjoy the expirience to the max.

1. HSFX 3.21 everyone joining, including allies or guests you might invite must have this. If not it will create problems for himself & the rest of us.

2. Please read/translate the above rules so you all understand the basics of the campaign.

3. Campaign will launch at 2100cet- you will be able to select your aircraft, view the map & dicuss final tactics.You are not allowed to view the opposite sides seats , errors are accepted but any abuse & admin will kick people.

4. Mission will launch at 2130cet - if you are not in by then, you miss the mission.

5. Once you are in mission, you will be lined up on the runway. Once on the runway wait 2 minutes...this is optional but highly recommended....SEOW is placing all the units on the map & it is wise to wait for the server to settle down & give you better frame rates.

6. During take off make sure that it is done in an organised manner, if you loose pilots due to take off crashes we do not restart, we only restart due to server errors or collapse. So organised Take off discipline is highly advisable.

7. Sometimes during take off an airfield might be under attack, you might hear ground fire, see tracers or explosions as the enemy ground troops advance, they might even be on the airfield shooting at you.......it is war.......take off as best you can.

8. During flight carry out your mission & remember that aircraft are very valuable and it is a victory in itself if you manage to return with it. If you loose many aircraft, factories will have to produce more of them & less tanks.

9. If you are shot down or bail, you are allowed to stay in game until the pilot touches the ground, if dead or crashed you must quit as soon as possible.


Most of all, enjoy the experience, your mission has a purpose & your obedience & discipline will give good results. The war is on the ground it is your role to maintain a safe enviroment for them so they can advance, capture & win the war.

Translation

http://uk.babelfish.yahoo.com/translate_txt

SALUT
Des messieurs, nous pilotons les ces samedi 5/9/9. J'irai au-dessus de quelques choses avec vous ainsi vous pouvez apprécier l'expirience au maximum.
1. HSFX 3.21 chacun qui se joint, y compris des alliés ou des invités que vous pourriez inviter doit avoir ceci. Sinon il créera des problèmes pour se & ; le reste de nous.
2. Svp lu/traduisez les règles ci-dessus ainsi vous que tout comprend les fondations de la campagne.
3. La campagne lancera à 2100cet- que vous pourrez choisir vos avions, regardez le & de carte ; la tactique de finale de dicuss. On ne te permet pas de regarder les sièges de côtés opposés, erreurs êtes accepté mais aucun & d'abus ; l'admin donnera un coup de pied des personnes.
4. La mission lancera à 2130cet - si vous n'êtes pas dedans d'ici là, vous manquez la mission.
5. Une fois que vous êtes dans la mission, vous serez aligné sur la piste. Une fois sur l'attente de piste 2 minutes… c'est facultatif mais fortement - recommandé….SEOW place toutes les unités sur le & de carte ; il est sage d'attendre le serveur pour fixer le & ; donnez-vous de meilleurs taux d'armature.
6. Pendant décollez s'assurent qu'elle est faite d'une façon organisée, si vous desserrez des pilotes devant enlever des accidents nous ne nous remettons pas en marche, nous remettons en marche seulement en raison des erreurs de serveur ou nous effondrons. Ainsi organisé enlevez la discipline est fortement recommandé.
7. Parfois pendant enlevez un terrain d'aviation pourrait être soumis aux attaques, vous pourrait entendre le feu au sol, voient des traceurs ou des explosions comme les troupes de terre d'ennemi avancent, elles pourraient même être sur le tir de terrain d'aviation à vous ....... que c'est guerre ....... décollent comme mieux vous pouvez.
8. Pendant le vol effectuez votre & de mission ; rappelez-vous que les avions sont très valeur et c'est une victoire en soi si vous parvenez à retourner avec elle. Si vous desserrez beaucoup d'avions, les usines devront produire plus de elles & ; moins de réservoirs.
9. Si vous êtes abattu ou écopez, on te permet de rester dans le jeu jusqu'à ce que le pilote touche la terre, si les morts ou brisé te doivent stopper aussitôt que possible.

Surtout, appréciez l'expérience, votre mission a un & de but ; votre & d'obéissance ; la discipline donnera de bons résultats. La guerre est au sol que c'est votre rôle pour maintenir un environnement sûr pour eux ainsi ils peuvent avancer, capturer le & ; gagnez la guerre.



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