SALUTE
Battle of Zoum AVG (China) v JAPAN (V1.3)
CAMPAIGN 409b HSFX3.21
This is not a historically accurate campaign, as this exact events never occurred! Aircraft represent those of the ‘era’, we have done what we can with available A/C. It is geared to be a challenging, fun and manageable campaign. Some ‘positive’ imagination is needed from all participants!
There are clear objective’s in mind – Capture your opponents HQ,s/Control points. The aircraft, vehicles & ships have been selected taking into account their similarities & playability and have been adapted for this scenario.
MAP : KUBAN
1) This campaign will be 'objective orientated.'
2) To win you must capture & control the enemies HQ’s.
3) RED – JAPAN – Default Skins markings ‘ON’
4) BLUE - AVG/China – Default Skins & markings ‘ON’
5) Campaign will run for 8-10 'flyable missions' . He who has captured more objectives wins.
6) A draw is possible.
7) IMPORTANT- A Red or Blue victory would be as follows:
Upon capturing 2 enemy H/Q’s - control points, you automatically win. If this has not materialized, he who has captured most H/Q’s - control points by the end of the campaign, wins. Control icons will be placed over the HQ’s. Control icons will change colour when captured.This is an automatic feature of the SEOW system.
He who owns the H/Q - control point also owns the supply point in that area. If no supply point is availiable at a certain control point, none will be created, you will have to supply via air or sea.
Territorial Control:
Required Size of Controlling Force:
1 Platoons of Any Kind,OR
1 Platoon Engineers/special troops,OR
1 Platoon Medium or Heavy Tanks or SPGs,OR
1 Armoured Cars or Light Tanks,OR
1 Artillery Pieces or Flak Guns
*In case of a dispute, the admin always has the last say on this & any other matters.
Days & times
Campaign Start date : 05/9/09.
Saturday at 21:00 Hrs CET
Connection via direct ip at .....21:00 CET
I.P 193.138.215.48:21000
Launch mission ..........21:30 CET
ARMOUR & TROOPS
P=Individual Price Cost W= transport weight
CHINESE ARMY
ARMOUR – BT-7( 5x4 )……………………….. P-15 W-6
ENGINEERS – Zis Mk 5 Truk ( 5 )…………… ..P-10 W-5
TROOPS – TATRA OA30 ( 8 )…………………. P-8 W-5
AA – 7.62 mm Flak( 8 )………………… ………..P-5 W-2
AAA – 88MM Flak18 ( 8 ) ..…………….………….….…P-10 W-4
Total = 524
*YOU MAY ONLY BUILD ABOVE VEHICLES-EVEN IF OTHERS SHOW ON YOUR FACTORY LIST.
IMPERIAL JAPANESE ARMY
H/ARMOUR - Type 97 CHI-HA Shinhoto 47mm ( 5x4 )…..P-20 W-10
L/ARMOUR – Type 95 HA GO RADIO 37mm ( 5x4 )…… P-15 W-6
ENGINEERS – TYPE 94 Truk ( 8 )……..…………………. P-10 W-5
TROOPS – BA6 & FAIM ( 8 & 8 )………….…………….. P-5 W-5
AA – 7.62 MM Flak ( 15)………………………………….P-5 W-2
AAA – 85MM Flak( 15 ) ………………………….. P-10 W-4
Total = 1135
*YOU MAY ONLY BUILD ABOVE VEHICLES-EVEN IF OTHERS SHOW ON YOUR FACTORY LIST.
At least 1 unit of tanks (4 tanks) must commence the campaign inside or 1 square surrounding around your HQ’s. These are your rear units. Once they have been placed in this positions you are free to move them wherever you want.
2) The rest must commence the campaign any where on the map, up to 1 square (10km) from the front line.
3) Re-supplied Tanks can start as units of 4 or single vehicles.
GROUND MOVEMENT
Normal Mode - follow roads and bridges to final off-road destination.
ENGINEERS
Engineer units are in the form of 1 single vehicle, WITHOUT weapons they cannot defend themselves nor give there positions away, ideal for covert operations. Can also do reccon & demolish airbases & factories.
Bridges are important as we will be using the NORMAL ROAD feature on SEOW. This simply means that vehicles will automatically be forced to travel on roads & bridges. Mission planers must plan on roads & crossings over bridges.
BRIDGE REPAIR
At least 1 Combat Engineer vehicle is needed to repair a damaged bridge. The bridge will always be repaired in 1hrs, no matter how many vehicles you have.
*1 hr = 1 mission
FACTORIES & SUPPLIES
This will be done using the factory features in SEOW.
JAPAN – Factories……. 10
CHINA – Factories…….. 5
The factory production will be:
Japan - 45 points each Factory= total 450 per mission
China - 48 points each Factory= total 240 per mission
This means a lot of production to keep the resupply going.
Japan has double amount Factories & nearly Double the pruduction rate per mission.
Destroyed factories will auto repair in 2 hours (2 missions)
You may NOT build Captured/enemy Aircraft (but you may fly them if captured!).
SUPPLY IMPORTANT POINTS:
1-You cannot create more than 12 elements of one thing during the same turn.
2 -You can produce everything Except – ships
3 – Commanders, BE WARNED that if you run out of any single object, vehicle, tank, or a/c, SEOW may not allow you to build it any more. It is your responsabilty as commander, to ensure that this does not happen to your side, by having always at least 1 of this objects in game.
AIRCRAFT
P=Individual Price Cost
AVG/CHINA- BLUE
Hawk 81 A2 1941 = 20…………….………. P20
P40C = 10 …………………………………..P25
SB2M100A = 10………….…. ……………P30
SB2M103 = 10………….………………... P35
C-47= 4 ………………………………..… P20
Total = 1330pts
IMPERIAL JAPANESE A/F - RED
A6M2 (Max 3 flyable a/c per mission only)= 6 ……………… P35
Ki-43-1B = 10 ……………………………… P20
KI27 OTSU = 10 ………………………… …P15
D3A1 = 10 …………………………..P25
Ki-21 II = 10 ……………………………....P40
L2D = 4 ……………………....…………P20
Total = 1290pts
*YOU MUST ONLY BUILD FROM ABOVE LIST-EVEN IF OTHERS SHOW ON YOUR FACTORY LIST.
*YOU MAY FLY BUT NOT BUILD CAPTURED AIRCRAFT-EVEN IF THEY SHOW ON YOUR FACTORY LIST.
LOADOUT & SPECIAL RESTRICTIONS
NO Loadouts on supply aircraft-ONLY DEFAULT LOADOUT
NO Rockets allowed during campaign.
NO Drop Tanks allowed during campaign.
NO Torpedoes allowed during campaign.
NO Parachutes
NO Paradrops
NO V1 Launching (just in case
Max ‘Bomb Weight’ allowed – NO restriction.
TRANSPORT
The Dakotas on both sides are to be used as a transport/reccon.
You must load Troops from airfields. You must have a vehicle within 6km from an airfield that has transports.
TRANSPORT & WEIGHT
1) A/C can Transport a max weight of = 10
2) Trains can Transport a max weight of = 48
3) Ships can Transport a max weight of = 60
2) All units which are transportable have been assigned a W= transport weight.
SKINS
Default- DEFAULT SKINS will be ON with MARKINGS ON so as to avoid any possible confusion.
ROYAL NAVY
USS WARD x 1
SHUKA Class (sub) x 1
TRAWLER x 2
Tramp Steamer (Armed) x 2
IMPERIAL JAPANESE NAVY
IJN P102 DD x 2
TYPE IIB Klasse U-BOAT x 1
MO4 CLASS MTB x 2
Armed Tanker x 2
ALL SHIPS are to remain 5km AWAY from land. Any ship found less than 5 km from land ill be moved by admin.
Cargo ships may approach shore to unload/disembark troops.
Transport ships can Transport a max weight of = 60
CARGO SHIPS
Ships are loaded and unloaded to and from points that are within one "control radius" of the ship, 5 km. You may unload within 5km of land or nearer.
You may NOT unload/disembark troops further than 5 km from land. Once unloaded this troops must make their way ‘Directly to Land’ using the shortest possible route & 'Not travel at leasure on sea' or ‘Coasting’.
Transports will have the same cargo capacity, speed & load.
Air Supply points - Airstart for new aircraft.
Ground supply Points – Around your factory areas, Deploy your new troops here.
IMPORTANT
1)SHIPS (rate of fire set to FMB 15) Medium to low, in order to save the server from crashing.
2) Ships must start campaign 30 km radius from land & 30 km from frontline.
3) Parked aircraft rate on A/F = 50% - this means that 50% of all aircraft in map will be visibly parked on a/f.
5 ) Duration of mission – 90min- max, any pilots not landed by then will be given 5 min to do so or admin will penalize/destroy this aircraft. This is will only be done in case of abuse.
6) All aircraft must take off & land in map.
7) SEOW will have a frontline to allow pilot capture.
MISSIONS & MOVEMENT
Air – 20 missions may be planned per turn, this includes resupply & combat missions.
Resupply a/c are not allowed ‘loadouts’, only default.
Ground – 16 missions may be planned per turn, Engineers, Tanks, Artillery & H/Trucks
Sea – 5 missions may be planned per turn.
PLANNING
Planning must be finalized by 1800hrs CET on SATURDAYS
RECCON setting = 10%
Default range 6km for everything.
CLOCK ADVANCES
The 5th mission will be a ‘Night mission’ & the clock advanced accordingly. We will then go back to ‘Daylight missions’ until the end of campaign.
TRAINS
Will be used in this campaign for transport purposes.
RED- Green Cargo Train AA - cost 60 pts - Load capacity 48
BLUE - Black Cargo Train AA - cost 60pts - Load capacity 48
BAILING OUT/STAYING IN GAME
If you have to bail out, you MUST stay on the server until your pilot reaches the ground, runs for safety and disappears. You must then disconnect immediately. If you are killed you must also disconnect immediately. This will ensure that the individual pilot records are registered as correctly as possible.
Crash landing
If you crash your plane while landing, in friendly or enemy territory or flip it over in your own airbase, you MUST bail out. This will ensure that the aircraft & pilot records are registered as correctly as possible.'
NTRK
NO ONE IS ALLOWED TO NTRK ANY OFF THE MISSIONS, THIS PRODUCES GREAT AMOUNTS OF LAGG & PROVIDES A GREAT SOURCE OF INFORMATION TO ANY SIDE. ADMIN IS THE ONLY ONE ALLOWED TO NTRK, IF IT IS NEEDED.
On the last mission, Admin will place static cameras on different locations so as to get good action footage of the last mission, as a memoir of this campaign.
MLR
No mission log reading tool allowed, this is considered cheating!
SERVER SEAT
This will be an AI aircraft.
PARAMETER SETTINGS
Will all participants set their network parameter in IL2 to ISDN. When entering game via HL the server will override this BUT if someone has to enter by direct IP connect this stops them hogging the line.
Server will be set to old clouds and 3D gunners off.
We are running big co-ops with big maps, lots of objects and near 32 players online. We are using settings to help players that do not have the latest fastest systems participate. Please do not join if you have a Commodore 64 with a ZX81 Graphics card and a 56k dial-up. Without at least 1 Gb of RAM it will be unplayable and will lagg everyone else.
PUNCTUALITY & RESTARTS
We will be running with near to 32 players. Lineing them up takes about 30 minutes. Everyone is responsible for punctuality. Some pilots have time constraints - waiting 5 minutes more for that last player may mean you lose one or two other players who have been waiting for a half hour.
There is ‘NO RESTART POLICY’. We restart only in the case of a catastrophic technical problem knocking out multiple players. Again past experience is that you restart for one or two players and lose three or four.
Server & mission crashes
AFTER 15min, if mission collapses/crashes, mission will be rendered as valid & accepted by both parties, whatever the end result. We do not refly missions, as there is obviously something wrong with it so we must move on.
BUGS & GLITCHES
Both SEOW and IL2 have limitations and errors - particularly in the statistics. Yes we know that sometimes tanks swim rivers, damaged ships reappear brand new the next mission, Heinkel 111’s spin like berserk on certain airfields, it says that I was captured but I bailed over my base, I shot down 15 x 109s but it says that I only killed 14....
The Administrator can not correct many things and we cannot have the administrator changing stuff in the database, which is already not very stable.
We will start a thread in the challenge section where each side can post up its 'not fair' or 'bug' issues. This allows everyone to track errors and at the end of the campaign we can adjust personal and squad results.
If there is a real complaint please request a TS meeting to discuss with administrator and senior officer quietly. Everyone avoid "cheating" discussions on forums they become flame festivals.
Above all the objective is fun open game play with GOOD HUMOUR.
We must avoid making up lots of complex rules. For example there is no rule against chute shooting but many people would not choose to fly with people that do that kind of stuff, so basically, don’t!
FINALLY and most importantly, lets all use common sense. No cheating will be attempted by any side, things like moving troops outside, or off the map or around the edges will not be accepted. If an issue arises please make a post in our forum so it can be clarified and both parties are satisfied, remember ADMIN always has the last say! Lets have fun.